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Rainbow six vegas
Rainbow six vegas








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Therien: "Well, the thing is with Vegas is that we can't recreate it per se because everything is copyrighted - only the general look of the city from the outside is not copyrighted. "During the day, it's all grey, I it's not that glitzy, its not that impressive, so we wanted to explore that unknown part of the city that people might not be familiar with and that's what has allowed us to keep the game fresh." Viva Las Vegas: It was really just 'What else in Vegas can we show?' and it was a logical choice to move off the Strip - the nightclubs for example, the refinery, all that stuff is about exploring different locales while still being about Las Vegas. So we decided to look more into the seedy back areas and locations when yon go off the Strip, and a whole lot of the Nevada desert. In the first one we had a lot of the Strip, with the bright lights, blit we didn't want l/egos 2 to look exactly like the first one. Therien: "Making sure the locations were different enough from Vegos was really about art direction. But in a very, very vicious way I was kind of glad that people were disappointed with the ending because a lot of people wanted more, and that was kind of cool." Strip Show: Therien: "The first game had a bit of an odd ending (a slightly rubbish 'to be continued' affair -Ed), and we knew that, but at some point you just have to ship the game, right? If we had done that without the notion that we would do a second one, I would have felt terrible about it. So it's really about filling in all the gaps and making sure that there was closure to the original's story. So we wanted to go to Vegas' old town to show what the terrorists had been up to while we were going around quickly in Mexico. Back In Town:Ĭambiotti: "We really weren't done with the Vegas storyline and so we still had a lot of things that we wanted to do, both in the sense of location and in the sense of the story. AFTER THE DISAPPOINTING ending of the original Rainbow Six: Vegas, we were as happy as Tom Clancy's accountant when we heard that the developers were making a return trip to the glitzy, gambling capital of the world for a sequel.Īfter tracking down the team in Canada using sophisticated satellite GPS technology (and a phone), we shoved a snake cam under the door of the Ubisoft Montreal studio to listen in on lead multiplayer game designer Jean-Pascal Cambiotti and game designer Philippe Therien discuss how they avoided massive copyright lawsuits from Vegas hotels, what happens when terrorists become over-friendly, and getting professionals to fit into tight spandex and crouch and crawl around on the floor.










Rainbow six vegas